Be concise.

Be useful.

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Other implementations
type Tree struct {
	Key keyType
	Deco valueType
	Children []*Tree
struct Node(T){
    Node[] children;
    T data;

alias TreeOfIntegers = Node!(int);
class Node<T> {
  final T value;
  final List<Node<T>> children;
  Node(this.value, this.children);
  TTree = class
    Children: array of TTree;
    Data: TObject;
  TTree<_T> = class(TObject)
    Children: array of TObject;
    Data: _T;

  TStringTree = specialize TTree<String>;
data Tree a = Node {
    value :: a,
    children :: [Tree a]
Node =
parent =[])
parent.children <<[])
class Node(object):
    def __init__(self, value, *children):
        self.value = value
        self.children = list(children)
using System.Collections.Generic
class Node<T>
 T value;
 List<Node<T>> childNodes;
#include <vector>
template<typename T>
struct Node{
  T value;
  std::vector<Node<T>> children;
import java.util.List;
import java.util.ArrayList;
class Tree<K,V> {
  K key;
  V deco;
  List<Tree<K,V>> children = new ArrayList<>();
struct Node<T> {
  value: T,
  children: Vec<Box<Node<T>>>,
typedef struct node_s
    int value;
    struct node_s *nextSibling;
    struct node_s *firstChild;
} node_t;
(define (make-tree value children)
  (cons value children))

(define (tree-value t) (car t))
(define (tree-first-child t) (cadr t))
(define (tree-rest-children t) (cddr t))
local function Tree(v, c)
	return {
		val = v,
		children = c
class Tree
    public $children = [];
    public $data;
    public function __construct($data, $children)
        $this->data = $data;
        $this->children = $children;
class Node {
  constructor (value, children = []) {
    this.value = value
    this.children = children
case class Node[T](value: T, children: List[Node[T]] = Nil)
type 'a Tree = {
	value: 'a;
	children: 'a tree list;
type node_t
  integer:: value
  type(node_t), pointer :: next_sibling;
  type(node_t), pointer :: first_child;
end type node_t
-record( node,{
	value         :: any(),
	children = [] :: [node#{}]