Programming-Idioms

Implementation
Go

Be concise.

Be useful.

All contributions dictatorially edited by webmasters to match personal tastes.

Please do not paste any copyright violating resource.

Please try to avoid dependencies to third-party libraries and frameworks.

Other implementations
int i = Integer.parseInt(s);
int i = new Integer(s).intValue();
i = s.to_i
import "strconv"
i, err  := strconv.Atoi(s) 
#include <cstdlib>
int i = std::atoi(s);
var i = int.parse(s);
i = int(s)
i = Convert.ToInt64(s);
my $i = $s + 0;
let i = s.parse::<i32>().unwrap();
$i = intval($s, 10);
#include <stdlib.h>
int i = atoi(s);
import std.conv;
auto i = s.to!int;
let i: i32 = s.parse().unwrap_or(0);
uses SysUtils;
i := StrToInt(S);
let i = read s :: Integer
(Integer/parseInt s)
i = String.to_integer(s)
I = list_to_integer(S).
let i = match s.parse::<i32>() {
  Ok(i) => i,
  Err(e) => {
    -1
  }
};
local lua_profile = GameClient.LuaProfile:GetInstance()

require("tool/init")
require("proto/init")
require("extention/init")
require "global/init"
require("config/init")
require("game/init")

_G.DOTween = DG.Tweening.DOTween
game.__DEBUG__ = GameClient.GameConfig.GetClientConfig("GameMode") == "dev"
if UnityEngine.Application.platform == UnityEngine.RuntimePlatform.Android then
	game.Platform = "android"
elseif UnityEngine.Application.platform == UnityEngine.RuntimePlatform.IPhonePlayer then
	g
I := Integer'Value (s);
s.toInt
let i = parseInt(s, 10)
(define i (string->number s))
#include <string>
int i = std::stoi(s);
let num : i32 = line.trim().parse()
        .expect(msg: &str);
(setf i (parse-integer s))
read (unit=s,fmt=*) i
s.toInt()
val i = s.toInt()
const i = Number(s);
#include <string>
#include <sstream>
std::stringstream ss(str);
int i;
ss >> i;
Dim myint As Integer = CInt(("123"))
const i = +"12"
int i = int.Parse(s);
std::string s("123");
int i;
std::from_chars(s.data(), s.data() + s.size(), i, 10);
(Integer. s)