New implementation

Be concise.

Be useful.

All contributions dictatorially edited by webmasters to match personal tastes.

Please do not paste any copyright violating resource.

Please try to avoid dependencies to third-party libraries and frameworks.

Other implementations
#include <stdlib.h>
srand(s);
std.random, std.stdio;
auto s = 8;
auto gen = Random(s);
writeln(gen.front);
import "dart:math";	
var r = new Random(s);
r = :rand.uniform(n)
import "math/rand"
r := rand.New(rand.NewSource(s))
import "math/rand"
rand.Seed(s)
System.Random.mkStdGen s
const seed = require ('seedrandom')
seed (s)
import java.util.Random;
Random r = new Random(s);
math.randomseed(s)
srand($s);
var
  SomeInteger: Integer;
  Value: double;
begin
  ...
   //initializes the PRNG's seed with a value depensing on system time
  Randomize; 
  Value := random;
  ...
   //Output will be the same eacht time the program runs
  RandSeed := SomeInteger; 
  Value := random;
...
end.
srand($s);
import random
rand = random.Random(s)
r = Random.new(s)
use rand::{Rng, SeedableRng, rngs::StdRng};
let mut rng = StdRng::from_seed(s);